June 29th by Jesse

Finally!
Here it is, at last. Everybody has been pushing me so hard to get this update done, even though most of its delay wasn't even my fault...the university kicked me off the network for a start, so I had to use other peoples accounts everytime I went online. But enough of that... here's another reason why this update took longer than usual:

Optic the Great
As you might already know Optic has started a major assault on the custom level tables, by doing nearly all levels listed at cdrom.com. His initial goal was to get 30 of his demos into one update, but he got way more than that: 66 speedruns! Hold tight, here they are... well, I guess Justin "ownz" the custom-level table....=)
As always, the appropriate levels can be downloaded from the tables.

Demos by others
Evan did three demos: Mr-J[!!] submitted four runs: Next we've got Carl: and some 100% demos by me: Custom Level Quake Coops
Yet another one: Regular Quake Coops
I know I'm not supposed to update regular Quake demos, but for some reason these demos were not posted last time even though I had sent them a long time before...and since Nolan's 100 sec improvement of my z7 got through too, I figured I could just as well update these now =)

Coen and I did some more coops: And a three player run as well: Comments
I still can't believe it..86 demos in one update. Even as I was uploading the html, Optic's demos kept flooding my mailbox; the ones I posted aren't even all of them, so my next update will feature the demos that didn't make it this time. Since writing this update involved writing more than 300 links, I'll probably messed up one, so please inform us if you find a malfunctioning one.

June 20th by Radix

New Quake demos
Ilkka did his usual amout of hipnotic demos: Will Marsh only does levels with a 1 and a 3 in them... Optic did a few demos... He has also been going through all the custom levels listed on crash's Quake page and doing speed runs of the ones with good ratings. He's into the Ds, but I leave those demos to Jesse...

Carl Tholin ran e2m4 on easy in 0:52, one second better than Gunnar.
Steinar Vatne reclaims e1m8 from Ilkka by improving his easy demo by one second, to get 0:33.

20k
Visitor #20000 was "Coen van der Poll (QED)" A pic was sent in by his friend, "D.S.B.V. Punch", who was visitor #19999.

New q2timer
I need to comment that the "restart" command is still in the air at this point. I've been having lots of trouble just fixing the "console bug" but I know I can get it fixed...

June 13th by Tangent

New Features in Upcoming Q2Timer
Q2Timer ver 1.1 will be completed shortly after Quake 2 ver 3.16 is released. Changes in Q2Timer should include:
Changes in Quake II Rules
We will not be accepting any more Quake II demos until Quake 2 v3.16 and Q2Timer v1.1 is released. After the release, all the Quake II demos will be removed. The Q2 best times tables will be wiped clean, and Quake II running will start from scratch again.

There are 2 main reasons why we want to reset the table. Firstly, Quake II physics have changed since v3.15. Secondly, we have decided to drop the fraction in the time for Quake II runs. Yes, that means that like in the Quake runs, times like :16.4 will be interpreted as :16, and in order to beat the record of :16, you need to achieve a :15.9 or better.

The the reasons why we want to take times accurate to the second instead of a tenth of a second? Firstly, it's starting to get really silly in some maps where improvements of 0.1s comes in every day. Secondly, we believe that speed-runners who come up with better routes which saves seconds should be rewarded. It's really disheartening to come up with a cool route with cool tricks, but only to see another player copy it and do it 0.1 seconds better.

There will no doubt be a fight right after the release of Q2Timer v1.1, and in order not to have one person who first hear about the release of Q2Timer hog all the "super-short" levels, we've decided that the current owners of the records to such level will be given the first chance to equal their time with Q2Timer v1.1. We will only operate by "first come, first served" if the record owners don't attempt to equal their time after 3 days, or if someone submits a time faster than the current one.

Yes, these changes are drastic, but we believe they're all for the better. If you have any opinions, feel free to write to us.

Quake II Demos
Fredrik Arvidsson made 1 demo: Col Korn made several demos:
Quake II Co-op Demos
Yes, the first Quake II Co-op Demos. The team of Will Marsh, Black Out and Optic made 1 demo: And the team of Will Marsh and Black Out made 3 demos:
John Carmack to Fix cl_minfps Bug?
From John Carmack's .plan:
Probably won't see the fix in Quake 2, but at least the bug won't be in Quake 3. Removing the 10hz thing would also mean we can record demos at >10 fps. Now we won't see any more jerky explosive jumps.

Comments
Well, since there won't be any incoming Quake 2 demos for a while, I guess I can take a break. Might even find some time to complete qd100qlite and get Optic off my back :) Well, probably not since I have gotten myself caught in the mad co-op running craze too....